Sin City: A Dame to Kill For Review

It’s been nearly a decade since Robert Rodriguez unveiled his highly-stylized and obsessively faithful to the source material take on Frank Miller’s comic series Sin City. The impact that the director’s aggressive use of green screen had on cinema at large has been oft-discussed, and rightly so. There can be no doubt that Sin City – and a handful of other films released during the same time period – opened up doors in terms of the potential that the technology presented to create expansive, entirely imagined, digitally rendered environments.

The combination of the unique aesthetic and the cadence of the neo-noir dialogue captivated audiences. It was an intriguing blend of boundary pushing visuals and antiquated storytelling; a throwback to a time when women were dames and fellas were men. The film also helped to re-set commonly held perceptions of what a comic book movie could be.