As part of its ongoing overhaul, Star Wars Outlaws will be dropping forced stealth sections from “almost all” parts of the game with its new patch. In a blog post, developer Massive Entertainment outlined these changes, which will allow players to blast their way out of danger when they’re discovered by enemies. Frank Reynolds would be proud.
“We know many of you enjoy the stealth approach, so it was important to us to preserve that playstyle while also giving you the freedom to decide how to tackle each mission,” Star Wars Outlaws’ creative director Drew Rechner wrote in a blog post. “Ultimately, you’ll have the choice to sneak, go in combat-first, or–my personal favorite–sneak until you’re caught and then blast your way out.”
Stealth missions were one of the more divisive parts of Star Wars Outlaws, as a combination of temperamental enemy AI and poor checkpoints made it frustrating for some. Rechner added that these changes will also apply to the formerly stealth-only syndicate sections of the game and that players will be able to pick up and keep weapons they find in the field for longer.