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The Destiny alpha test wrapped up yesterday, and while it’s prompted numerous jokes and critiques about Peter Dinklage’s voice acting, the consensus is that it’s an absolutely beautiful game. We’ve only seen it running on the PlayStation 4, but considering this is a game that will be released on last-generation consoles in addition to PS4 and Xbox One, it’s an impressive achievement.
The scale and draw distance, in particular, have been lauded by those who have played the game, and it’s those things that Sussman pointed to when asked about what makes the art next-gen. “It’s the scale and scope of what we’re doing,” he responded. “The size of our environments and the amount of explorable space and the amount of A.I. in those environments, along with other players coming seamlessly in and out of those spaces. It doesn’t matter if you’re on a strike or playing a campaign mission or just roaming around. You’re constantly going to run across other people, seamlessly coming in and out. That feels very different to me. It’s not just a typical first-person shooter.”
Sussman also talked up the work Bungie has done on the engine that’s powering the game. “We’re doing a lot of different technical things that we haven’t done before,” he said. “We have cloth sim on the players. We’ve rewritten our engine from the ground up. This is not the engine we used in the past. Every system has been amplified, from animation to the way we’re lighting the environment. We’re tuning in to every aspect of each next-gen console as much as possible.”
Bungie has previously said that the last-generation-console versions will not be dumbed down compared to what’s offered on PS4 or Xbox One, although we still don’t have any real idea of what to expect on 360 or PS3. Sussman added to Bungie’s past comments by saying, “We’ve pushed the 360 and the PS3 really far. We want to deliver, on all four consoles, the best possible experience.”
Destiny is set to run at 1080p and 30 frames per second on both Xbox One and PS4, figures which Sussman confirmed to GamesBeat. Although those two will be comparable in that regard, the PlayStation versions will feature exclusive content, and the upcoming beta will launch first on those platforms on July 17.
Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX |
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