Halo: Master Chief Collection Shows Off New Matchmaking Feature

Halo: The Master Chief Collection is coming up on its fourth anniversary following its launch in November 2014, and believe it or not, the Xbox One game continues to get exciting new updates.

The first of these is the previously teased “Match Composer,” which lets you have greater control over the games and modes you play beyond the existing game- and mode-specific playlists that currently populate the hopper. In the latest Halo Community Update, developer 343 shared an image of what the Match Composer looks like.

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As you can see, this lets you select the game(s) you want to play, as well as the modes within those. After that, the magic of the Match Composer places you into matches. “This should be a great next step towards helping players tailor their matchmaking experience to their specific tastes,” 343 said.

Halo: MCC features multiplayer support for Halo 1, Halo 2, Halo 3, and Halo 4, so it’s exciting to think about making a tailor-made playlist for yourself instead of needing to select the playlists individually after every match.

It’s not the only new matchmaking feature 343 is working on for Halo: MCC. The studio is also building a “robust custom game browser” to the title. However, “that feature is going to take more time to implement,” 343 said.

Note that the new Match Composer will only ever place you into Social matches, not Ranked ones. 343 plans to test the Match Composer first with those who are in the MCC Insider program on Xbox One with the aim of gathering feedback before pushing the feature out to everyone.

The other big new feature for Halo: MCC is expanded controller customisation options. With a new update, players will be able to independently changed the horizontal and vertical look sensitivity, as well as look acceleration and look dead zone. 343 is adding this because it’s what some fans asked for.

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“Some players have expressed that some games within MCC don’t ‘feel right’ compared to the Xbox 360 originals and while the code itself is identical between the OG and MCC versions of each title, the ‘feel’ of each game can vary based on a number of factors including TV latency, 60FPS frame rate, online latency, and the nuanced differences between the Xbox 360 and Xbox One consoles and controllers,” 343 said. “The team hopes that by offering more refined controller settings options, players will be able to better find the sweet spot that feels right to them.”

The Match Composer and new controller settings are now being tested internally at 343, with the expectation that they’ll be available to MCC Insider testers potentially next week.

In other news, 343 said it will bring back the zombie-themed Infection mode next week to kick off the Halloween celebrations a little early.

Halo: MCC is in the Xbox Game Pass program, so it makes sense that 343 wants to continue to support the game to give players more reasons to play and keep coming back.

The next big Halo game is Halo: Infinite, which is coming to Xbox One and PC. We don’t know much about it, though 343 has confirmed it’ll run on a brand-new engine called Slipspace. We also know it will feature microtransactions in some form.