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Mirror's Edge 2 Developer Talks Fan Feedback: "We Want to Get Closer to Our Players"

We still don’t know much about the state of what

But he also mentions that DICE has learned valuable lessons and knows how to approach community feedback now. It’s a balancing act of what the community wants on one hand, and the creative vision on the other. He said, “Any great game team that delivers a great game has a very strong idea of what they want to do. If you have a game team who starts listening to every piece of feedback, you can feedback your game to death just by having people like me and executives and everyone else pulling the team in different directions.”

“We want to get closer to our players as much as possible. And some people are going to say, ‘That’s buzz word bingo, direct-to-consumer, feedback, whatever.’ But it is very important for us. We want to listen to what our players have to say.”

Troedsson continued: “But the team itself needs to have the integrity to stand up and say, ‘No. This is not in line with our vision. Remember, this is what we said is the core of the game. That’s great feedback, I’ll take that. We can mold that into it.'”

At this year’s E3, publisher Electronic Arts didn’t say much about Battlefront or Mirror’s Edge. We got some concept footage and images, but that’s about it. Both games are scheduled for release some time in 2015 for current-gen consoles and PC. Keep an eye on GameSpot for more news about both games when it becomes available.

Are you excited by what Troedsson said about Mirror’s Edge and DICE’s new approach to game development? Let us know in the comments.

Alex Newhouse is an editorial intern at GameSpot, and you can follow him on Twitter @alexbnewhouse
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