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Failed Kickstarted Yogcast Game Wasted $35,000 on One Artist’s Two Weeks of Work

Earlier this week, we learned that

Vale said that after this incident, Yogacast’s Brindley lost faith in Vale’s ability to manage the budget, and required that the money that hadn’t been spent already be transferred to Yogcast.

“In the end we negotiated that $150,000 would be transferred to the Yogscast with the understanding that they would use that money exclusively to create and ship all the physical rewards, AND they would help hire the main programmer that we still didn’t have on the project,” Vale said.

“Winterkewl’s statement omits much and I would disagree with a number of points, but there’s no value in going into detail,” Brindley said in a post to the Yogcast subreddit earlier today. “Our only goal right now is to ensure that we provide the best possible experience for the backers that we can. I can honestly say this has been our goal throughout.”

Brindley also reiterated that Yogscast is working hard to reimburse the backers with other rewards and a code for a different game, TUG.

Vale said that he needs to consult with his accountant to make sure the information is accurate, but offered a detailed breakdown of how Winterkewl planned to spend the roughly $415,000 it had to work with after Amazon and Kickstarter collected their fees from the total $567,665 raised. You can find that breakdown in the last Kickstarter update.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

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